|Motive||Click Dummies for simulation and test|
|Participants||Design Thinking team|
|Duration||From 1 hour to 1 day|
# What is it about?
Mock-ups are dummies that simulate the user interface of an executable program, sometimes even functions. This makes it possible to test the planned solution before developing it completely.
# The goal
Mock-ups should feel realistic so that testers and customers can provide specific feedback and ask specific questions. User tests with mock-ups increase the quality and user-friendliness of the developed program already before its first completion.
# How to do it?
- Define which components of the idea should be represented.
- Decide on an implementation form (paper, mock-up tool).
- First design the frame components.
- Then move on to designing the more specific components.
# When do you need it?
Mock-ups are useful when promising ideas have already been further developed and they result in a consistent concept. It is precisely then that mock-ups can be used to test whether this solution is visually feasible and clear for the user. The mock-up gived the customer a first realistic impression of the later program.
- Adobe Photoshop, Axure RP
- HTML 5 Editors
- if necessary paper, scissors, glue
# Keep in mind
Depending on the application, mock-ups can also be physical objects. In any case, concentrate on the surface or appearance and don't dwell on the functionality behind it. In general, don't get lost in details.
# See also
|Previous methods||Alternative methods||Following methods|
Curedale: Design Thinking: process and methods manual Design Community College Inc. ISBN: 9780988236240.