# Test
# User tests
- Purpose
- Testing the prototype with users
- Time required
- Design Thinking team, users
- Participants
- Depending on prototype
- Level of experience
- Expert
# What is it about?
The aim of the classic user test is to let selected users test a previously created prototype and use the findings for further development.
# The goal
In the course of user tests, the development team is able to identify weaknesses and potentials of the prototype from the user's point of view.
# How to do it?
- Show the user the prototype without explaining it.
- Only explain the context he needs in order to understand what he is doing.
- Let the user tell what he is doing while testing the prototype (thinking out loud).
- Watch the user's actions carefully but don't interfere.
- Ask the user important questions such as "How do you feel about it?" or "Would you use this feature and if so why or why not?
# When do you need it?
User tests should be carried out several times with prototypes of different maturity levels.
# Resources
- Prototype
- Pen and paper
# Advantages
The knowledge gained during a user test is very high. The problems found in a user test correspond with a high probability to difficulties in use in a real context.
# Disadvantages
The effort involved in a user test is very high, both during preparation and evaluation. In addition, the results can be influenced by the experiment leader or the observer and the participants show a desired rather than an actual behaviour. Often results obtained in a laboratory setting are only applicable to the real environment to a limited extent. Furthermore, only a part of the interactive system or individual use cases can be evaluated in a user test.
# Keep in mind
User tests are more useful in a natural test situation.
# See also
Previous methods |
Alternative methods
| Following methods |
# Sources
- Design Thinking Bootleg (opens new window). Hasso Plattner Institute of Design at Stanford University.